First (second) post!
Dropping the trailer before a first update is kinda like jumping the gun, right?
I've been working on The River since early 2024, and for a game that will probably take 40 minutes to finish, that's a... questionable amount of time to be working on a project.
To be fair, I came into this with nothing more than a little story that I wanted to tell, and a way to tell it that didn't involve people quickly flipping and skimming through a comic book at my convention table, skipping entire pages or chapters either by accident or in an effort to make the most of the few hours of free time they have to absorb the incredible amount of cultural work surrounding them.
Whatever made me think that learning a game engine, a little C++, animation, and composing music some scratch was all somehow easier than the comic book route... well, I wish I remembered what I was smoking.
Despite it all, I did my best to persist whilst still managing my main Convention Artist (con artist?) career, with the creative overlap giving me some tenuous justification to borrow a little energy from the pure art and illustration side of the house. Almost a year later, in the face of a fast changing and not-any-easier-to-live-in-world, I can say with some confidence that I actually learned something.
I won't pretend that I'm going to post on this blog more often; I've been pulling back from social media more and more, and staring at little letters or pixels on a screen as much as I already do maxes out that screen time limit my doctor keeps trying to tell me about. When the game is done (which is finally, in my questionable judgment, a real possibility), I'll be sure to post it before slinking away again from the endless scrolling and tapping on hearts and arrows.
But don't fret. I'm still here, I'm enjoying making things, and I encourage everyone to do the same.
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